Project details

  • Date

     March 29, 2017

  • Client

     Berklee College of Music

  • Task

     Integrate original recordings which effectively demonstrate the Limbo environment and events.

  • Category

     Game Audio

A fragile boy meets a brutal world in LIMBO!

Realistic ambiance and FX with a touch of surrealism makes a familiar yet unsettling experience. Source material was recorded, designed, and implemented with Cubase & WWISE.

 

Here’s the event and state boundaries which WWISE uses to handle transitions:

A fun twist on a bird's-eye shooter - it's inspired by modern classics and indie humor. Source material was recorded, designed, and implemented with Cubase & WWISE.